/* 
 * File:   callRPG.h
 * Author: Groupe (Clément;Raphaël)
 *
 * 
 */
#include <stdio.h>
#include <stdlib.h>
#include "esdl/esdl.h"
#include "defineRPG.h"
#include "structureRPG.h"

#ifndef CALLRPG_H
#define	CALLRPG_H

#ifdef	__cplusplus
extern "C" {
#endif

// Prototypes mooveplayer.c
void moveCallback(EsdlEvent* even);
void markerFocusCallback(EsdlEvent* event);
void markerBlurCallback(EsdlEvent* event);


int detectionColision();

void moveCallbackDown(EsdlEvent* event);
void moveCallbackUp(EsdlEvent* event);
void renderCallback();

//Prototypes mapcréation.c
void initMap();
void printMap();
void setMapWindow();
void printWindows();
void createBoard();

//met les fonds
void fondPremier();
void fondSecond();

#ifdef	__cplusplus
}
#endif

#endif	/* CALLRPG_H */

